

Once you have the towns chosen (or while you're still doing it) you can click on each and select what you want to trade. The marketplace is broken down quite logically, with the most important commodities to the inhabitants at the top and some subsections set up for demanded goods, exports and craft, quality goods, and right at the bottom, Sailors.

The Market Tab in the colony window shows you all sorts of information that you'll need to know and even though we will be learning about automation later on, it's a good idea to become familiar with this screen. Once you are able to trade in a town you can start filling your hold with the goods you want to trade. Especially important in the early game is to pick a small handful of towns you are interested in trading with based off the differences in production. Hint: The more you buy the more expensive they become. This info box also shows what is being produced by that town, showing you what is likely to be cheap there. Before you can trade with other colonies you will need to purchase a Trade Licence from their town administrator, which can be found by clicking on the colony flag or info box.
